package com.ggh.entity;

public class TypeBean {
	//通讯协议 type
	public static final int LOGIN = 0;//登录

	public static final int HALL = 1;//大厅

	public static final int GAME = 2;//游戏

	public static final int MONEY = 3;//玩家金币

	//进入大厅状态areaEnterHall,


	public static final int ENTERHALL= 0;//大厅状态

	public static final int BAIRENPJ= 1;//百人牌九

	public static final int SIRENPJ= 2;//四人牌九

	//游戏类别conmm
	public static final int XPJ= 0;//小牌九

	public static final int DPJ= 1;//大牌九



	//房间指令

	public static final int STUTS = 200;//登录

	//用户状态返回
	public static final int SUCCESS = 0;//登录成功

	public static final int FAILED = 1;//？？

	public static final int ERROR = 2;//失败

	public static final String LoginSend ="LoginSend";//??

	public static final String LoginSucess = "LoginSucess";//登录成功

	public static final String LoginFailed = "LoginFailed";//??

	public static final String LoginError = "LoginError";//失败

	public static final String EnterHall = "EnterHall";//大厅状态

	public static final String BaiRenPJ = "BaiRenPJ";//百人牌九

	public static final String SiRenPJ = "SiRenPJ";//四人牌九

	public static final String HallError = "HallError";//在房间中
	///牌桌
	public static final String EnterRoom = "EnterRoom";//进入牌桌

	public static final String GetDesks ="GetDesks";//获得所有类型的牌桌

	public static final String EnterRoom_Success="EnterRoom_Success";//成功
	//失败
	public static final String EnterRoom_Error="EnterRoom_Error";
	//准备
	public static final String PRE_PARE = "PRE_PARE";
	//四人牌九
	//得到房间信息
	public static final String GetDesk_SiRen="GetDesk_SiRen";
	//成功
	public static final String GetDesk_SiRen_Success="GetDesk_SiRen_Success";
	//失败
	public static final String GetDesk_SiRen_Failed="GetDesk_SiRen_Failed";

	//操作
	public static final String SiRenGameInciDent="SiRenGameInciDent";
	//百人操作
	public static final String BaiRenGameInciDent="BaiRenGameInciDent";
	//提示组牌
	public static final String SiRenLargeZuPaiMessageSUCCESS="SiRenLargeZuPaiMessageSUCCESS";

	public static final String BaiRenLargeZuPaiMessageSUCCESS="BaiRenLargeZuPaiMessageSUCCESS";
	
}
